Portfolio
Artists are not the only people who need portfolios. If you produce anything, it's worth your while to have some examples of your work.
- Elements
of Play
I write a lot about what makes a good game, but I like to single this one out for it's metaphor - using a simple understanding of chemistry to illustrate the ideas of fiction (Premise, Action, Opposition and Complication) as atoms used to build more complicated molecules of narrative. It's also a good use of diagrams. - PTO Training Document
This is a good illustration of a hybrid use of powerpoint. While it's far too busy to use as a centerpiece for a presentation, but it's an excellent example of a way to get people to read documentation. Powerpoint simplifies presentation, and uses examples instead of blocks of text, so employees are more likely to refer to it than simply be frustrated. - Going Green Presentation
This is the opposite end of the powerpoint spectrum - only a few words, simple images, and nothing that draws attention away from the speaker. This is well suited to a powerful presentation where the details will be provided in follow-up conversation, or in a separate handout. - Spirit
of the Century Preview
Spirit of the Century is a roleplaying game I had a substantial hand in writing. While it is available for purchase, and is doing quite well, we do our part to support open gaming by making the rules of the game freely available and reusable in the form of a System Reference Document, which our fans have converted into a wiki. - Structures of Play
This was something I roughed up for an MMO which I was involved in developing. Though it never received VC, it was an excellent experience, and forced me to step back and break down the elements that make up play in an online environment.